Archive for December, 2012

Lessons Learned Playing the Original Sonic

Woke up this morning. Couldn’t get out of bed. Only thing I could reach was a PS3 controller. Only thing in the PS3 was my Genesis collection. Decided to try beating the original “Sonic the Hedgehog” from 1990. I remembered why I don’t have fond childhood memories of this game.

  • If you run really fast, there will be spikes.
  • If you go around a loop-de-loop, there will be spikes.
  • If you bounce off a spring, there will be spikes.
  • If you hop down a ledge, there will be spikes.
  • If you hop up a ledge, there will be spikes.
  • If you try to jump on an enemy, there will be spikes.
  • If you’re waiting for an air bubble, there will be spikes.
  • If you try to jump on spikes, there will be lava.

    To sum up, the whole game is booby-trapped and the only way to win is to go as slowly as possible. If you’ve ever seen one of those Mario mods where you can’t jump across a pit without hitting an invisible box, then you get the idea. The programmers were basically having too much fun watching the beta-testers scramble for rings.

    “Hey, I’ve got an idea: how about we fill a pit with exploding robots, and then put fans on both sides that turn on at random and push Sonic INTO the pit? Also, the beta-testers really hated searching for air bubbles in the Labyrinth Zone. Wouldn’t it be funny if they got near the end of the game and suddenly had to play the Labyrinth Zone AGAIN?” “Ha! Do it!”

    December 08 2012 | Video Games | 3 Comments »