April 2018: Bob Rossin’ It

I’ve been getting back into background design. For my test run, I dug up an old “Chester Cornfield” background and gave it a colourful overhaul for its new game world. It’s not quite as neon as I want to get it yet, but it’s mostly there. One of the advantages to working in a pre-rendered medium is that if I don’t want to model any vegetation, I can just Bob Ross my own garden in. Also, pro-tip: talking to yourself like Bob Ross automatically makes you a better artist. Guaranteed. Every time.

And while I don’t do reviews anymore, I wanted to throw a shout-out to a couple games I played recently made by some people I like.
Adventure: Welcome to the Genre: The 3rd chapter of Akril’s Adventure series is here and it’s the best one yet. It’s extremely well-animated with a lot of creative artwork. Definitely check this out and her other games as well.
A Golden Wake: A little masterpiece from Fransisco Gonzales that’s been slipping under my radar for quite some time. I went in blind, expecting a murder mystery at a wake. Turns out it’s a true story about the Florida land boom, and a real estate agent who gets swept in a hurricane of corruption. Heavy stuff, very well-written, might possibly be the “Citizen Kane” of games. Go play it and experience it yourself.

April 15 2018 | Stuff I Made, Stuff Other People Made, Video Games | No Comments »

March 2018: I made a rocket turtle.

It’s my first update since the overhaul. I’ve been spending a lot of nights this month working on a couple new character models while binge-watching “Bob’s Burgers”. When I was working on SQInc, I only had to build about 6 characters that I wound up reusing throughout the game with different skins and accessories. This game, I’ll probably have closer to 10-12, just to mix it up a little. I rendered a couple new characters and reuploaded some older ones.

On my other side-projects: the baby’s coming along. He knows how to control the TV remote, so we’ve been getting acquainted with the horrors of “Bob the Train”. I’ve been also slowly grinding my way down my Steam list, determined to finish every game on there before the next summer sale. I only have a few Wadjet Eye and Nancy Drew games left to go, so I might make it this year, fingers crossed.

Anyway, here’s some character art. Enjoy!

March 14 2018 | Art, Daily Life, Stuff I Made | No Comments »

Website Updated; News and Features

After a few years of inactivity, I decided to spruce up the old site and give version 6.0 a “soft relaunch”. This new version of the site will be less of a personal blog, and more of a developer’s diary as I work on my next game. I want to treat it as quiet space on the internet where I can be myself and get my work done, instead of grapple with social media burnout.

A few changes: obviously the new banner above, which reflects the style of my current game project. There’s also a new “In Development” page, so you always know what I’m working on, and where I’m at with it. I’ve shuffled my books and cartoons over to the “Extras” page, but the games haven’t been touched. I’ve also included a Portfolio link to the left if you want to see my professional website and demoreel. And for the first time, BOM has an “About” page where I try to talk about myself and explain what my site is (the hardest thing I’ve ever written).

I’ve also re-opened the Forum if you want to say hi or leave a comment, although I don’t check it daily.

And just for fun, under Links, there’s an option to “Activate Geocities Mode”. This’ll send you to an old school 90’s version of the site, complete with sound, gifs, poorly formatted text, and sparkles. Because nostalgia.

And yeah, that’s all the updates so far. The new game’s coming along. The story’s all programmed; just needs graphics and sound. I’m in the early writing stages for another game. And the baby’s doing great too – he can walk, climb, recite vowels, and even press my Scrooge and Vegeta figures together while making kissy noises. I’m really proud of the little guy.

That’s that for now. Time to get back to work.

February 10 2018 | Awesomeness, Daily Life | No Comments »

The Ancients’ Royale Trilogy – Now on Paperback

Big 9×6 copies of my eBooks are now available through Amazon US. These books are exactly the same as the digital copies, except now they’re biodegradable, can double as coasters, and will give you paper-cuts.

April 22 2017 | Books, Stuff I Made | 1 Comment »

My Next Big Project!

channingremote

January 01 2017 | Stuff I Made | 2 Comments »

And now Ancients’ Royale III: Also on Kindle!

AR3_Cover_v2

The trilogy is complete!

The tale of two immortal brothers working in a Canadian tavern has reached its conclusion. From their battles in the streets of Halifax against the Chaos demons, to their globe-trotting escapades against the Titans, “Destroyers of the Universe” takes Jesse and Nigel several steps further into the Great Beyond, on one last trek to get everything back to normal. The Rapture, the Angel of Death, the forces of Hell – even dinosaurs – will hinder their quest across the nine afterlives to find God and reunite their family.

You can purchase “Destroyers of the Universe” on Kindle, along with the other books in the series:

  • Ancients’ Royale
  • Wrath of Ages
  • On a special note, I want to thank everyone who’s been supporting my writing. It’s been an arduous journey finishing my own trilogy, with a lot more rewrites and grammar-checks than I’m accustomed to. In fact, there’s probably enough deleted chapters to fill a whole other novel (i.e. an early version of the second book had half the story center around Queen Cleopatra running an underground fight club). This book marks the final chapter in the series.

    I’m moving onto a much bigger project in the near-future and will post about it as soon as it starts. Until then, a lot of my time has been spent doing overtime at work for Disney’s “Elena of Avalor” (I think they’re deliberately keeping me away from Ducktales for very good reasons). I also have a new adventure game project in the works which my schedule permits me to spend 10 minutes a day on. While I’ve mentioned it on and off on Twitter, there’s no official announcement here, but… why not?

    Coming in the next twenty years from Box of Mystery…

    Rooftops
    HelloFriendTia_3Point

    More on that later when it starts being playable.

    September 04 2016 | Books, Daily Life, Stuff I Made | No Comments »

    Ancients’ Royale II: Wrath of Ages (on Kindle)

    This one took a while, didn’t it?

    My first book sequel is now available on Amazon (with a free promo running from June 4th to 5th, 2016). Returning to the city of Halifax, the story follows the half-angel, half demon brothers, Jesse and Nigel, as the old gods return to rule mankind and the city of Halifax becomes ground zero for an ancient war. Out of their element, the two dysfunctional brothers travel across the world and the divine realms in search of the one orchestrating these events. Along the way, they’ll confront their past, befriend old enemies, and battle some of mythology’s heaviest hitters.

    https://www.amazon.com/Ancients-Royale-II-Wrath-Ages-ebook/dp/B01GGB80SU

    This is second of a trilogy, and the third book will be released by summer’s end. Please, feel free to download, leave a review, and even go back and buy the first book if you missed it (these eBooks are literally the closest I have to a Patreon fund).

    Thanks again for waiting. Third book coming really soon.

    AR2_Cover_v5AR2_Cover02_v3

    June 04 2016 | Awesomeness, Books, Stuff I Made | No Comments »

    Chester Cornfield: Old Timey Detective

    ChesterCap1Almost a year ago, I decided to branch out to Unity3D for all my gamedev needs. What was meant to be a two-month experiment took about 6+ months to create a fully-voiced, three-room adventure game starring an Old Timey Detective in Old York City. And now the game’s first release is ready to go!

    Play the game over here, for PC, Mac, and Linux!

    Because this is the game’s first build and I don’t know what I’m doing in Unity, you may run into a bug or some concerns. I encourage you to leave a comment providing technical feedback on how I may improve future releases. I also want to thank you in advance for putting up with my horrible Boston and German accents. Thanks, and enjoy the game!

    April 10 2016 | Stuff I Made, Video Games | 1 Comment »

    I’m Still Alive: Status Report

    Is an update in order after months of silence?

    I haven’t been able to apply much energy towards social media these past couple years in part to many things. Even preparing the wedding last May was a relatively simple task compared to all the anxiety following my job, the flooded home, our battles with the insurance companies and the ongoing renovations that forced my wife and I to change apartments seven times last year. It took so much out of me, I’ve long since abandoned karaoke, geek debates and blogging just to take time for myself whenever I can get it.

    The good news is that this year, we found ourselves a nice new home. We got married, took time out for Paris, have frequent board game nights, and in a week’s time, I’m leaving Nerdcorps and starting at my new animation job at Icon Creative. While I knock on wood as I write this, I feel like my brain’s been spending 2015 slowly recovering from the trainwreck that was 2014. I feel like Uma Thurman in “Kill Bill” finally wiggling her big toe.

    It’s not to say I have given up my ambitions, but I approach a lot of my projects at a much slower pace now for sanity’s sake, even at the cost of going dark for extended periods of time.

    weeddingcakeMarriage in May
    Marriage-wise, Ning and I didn’t do anything too fancy, just a combination wedding/reception in an Italian restaurant with 40 friends and family members in attendance back in May. My aunts were kind enough to make a cake (pictured right) and set up treats and we even got a bilingual commissioner to translate for my Chinese in-laws.

    Honeymoon in Paris
    Honeymoon in Paris went well enough. We ticked off all the essential must-sees, visited the countryside, and had lots of croissants. I also learned that, despite being bilingual, my French still sucks enough that no one in France wants to hear it.

    Novels in Progress
    My sequels to “Ancients’ Royale” were meant to come out over the course of last year, but I found the problem with releasing books is waiting for the editors who don’t have time to read them. So for a year and a half, I’ve had two nearly-finished books sitting in Google Docs waiting for proofreads. I’m tempted to release both as-is and suck up any criticism over my grammar.

    New Game in the Works
    Life might be a little easier if I stuck to AGS for all my game design needs (Wadjet Eye Games gets along with it great, so why not?), but part of me just REALLY wants to learn Unity so that I can get all those extra perks that come with 3D animation (camera angles, higher frame rate, choice of hats, etc.) I’ve been prototyping a small game since the summer to learn Unity for demo purposes. With luck, my three room game “Chester Cornfield: Old Timey Detective” could be out later this year (or halfway next year at this rate), and if public interest allows, could be expanded into a full-sized commercial game. Which then begs the question…
    cornfieldcast

    Do I need a new company name?
    Something that’s been bugging this past while is the future of “Box of Mystery”. To me, I feel my personal brand hit its stride with the “Ducktalez 7” finale and SQInc’s “secret” ending. To work on commercial games like Cornfield requires either a new brand name or a complete overhaul of the site, which I’m not too keen on. Does “Mystery Sandwich” or “Socks of Mystery” grab anyone as a good game company name? Ning insists the name include “Ramen” or “Monkey”. “Ramen Monkey Games?” Sorry – don’t mind my textual rambling. Just brain-farting here.

    Anything else important?
    Yes. We made pumpkins.
    pumpkins

    November 06 2015 | Daily Life | 4 Comments »

    New Game: Late Last Nite!

    A group of us teamed up to make a game for 2015’s AdventureJam. It’s a comedy about a girl retracing her steps through a series of bizarre fantasy worlds in search of a few things she dropped. The development team consists of myself (as lead animator and background artist) with fellow adventurers and developers including Jess Morrisette, Gareth Millward, and Troels Pleimert (concept and design), Natalie Juhasz (art), and SQInc co-developers, Akril (programming, art) and Frederik Olsen (music).

    It’s free-to-play, so come check it out at GameJolt and leave a review! Hopefully, we can do a special edition soon…

    lagoon

    April 18 2015 | Stuff I Made, Stuff Other People Made, Video Games | No Comments »

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