Is an update in order after months of silence?
I haven’t been able to apply much energy towards social media these past couple years in part to many things. Even preparing the wedding last May was a relatively simple task compared to all the anxiety following my job, the flooded home, our battles with the insurance companies and the ongoing renovations that forced my wife and I to change apartments seven times last year. It took so much out of me, I’ve long since abandoned karaoke, geek debates and blogging just to take time for myself whenever I can get it.
The good news is that this year, we found ourselves a nice new home. We got married, took time out for Paris, have frequent board game nights, and in a week’s time, I’m leaving Nerdcorps and starting at my new animation job at Icon Creative. While I knock on wood as I write this, I feel like my brain’s been spending 2015 slowly recovering from the trainwreck that was 2014. I feel like Uma Thurman in “Kill Bill” finally wiggling her big toe.
It’s not to say I have given up my ambitions, but I approach a lot of my projects at a much slower pace now for sanity’s sake, even at the cost of going dark for extended periods of time.
Marriage in May
Marriage-wise, Ning and I didn’t do anything too fancy, just a combination wedding/reception in an Italian restaurant with 40 friends and family members in attendance back in May. My aunts were kind enough to make a cake (pictured right) and set up treats and we even got a bilingual commissioner to translate for my Chinese in-laws.
Honeymoon in Paris
Honeymoon in Paris went well enough. We ticked off all the essential must-sees, visited the countryside, and had lots of croissants. I also learned that, despite being bilingual, my French still sucks enough that no one in France wants to hear it.
Novels in Progress
My sequels to “Ancients’ Royale” were meant to come out over the course of last year, but I found the problem with releasing books is waiting for the editors who don’t have time to read them. So for a year and a half, I’ve had two nearly-finished books sitting in Google Docs waiting for proofreads. I’m tempted to release both as-is and suck up any criticism over my grammar.
New Game in the Works
Life might be a little easier if I stuck to AGS for all my game design needs (Wadjet Eye Games gets along with it great, so why not?), but part of me just REALLY wants to learn Unity so that I can get all those extra perks that come with 3D animation (camera angles, higher frame rate, choice of hats, etc.) I’ve been prototyping a small game since the summer to learn Unity for demo purposes. With luck, my three room game “Chester Cornfield: Old Timey Detective” could be out later this year (or halfway next year at this rate), and if public interest allows, could be expanded into a full-sized commercial game. Which then begs the question…
Do I need a new company name?
Something that’s been bugging this past while is the future of “Box of Mystery”. To me, I feel my personal brand hit its stride with the “Ducktalez 7” finale and SQInc’s “secret” ending. To work on commercial games like Cornfield requires either a new brand name or a complete overhaul of the site, which I’m not too keen on. Does “Mystery Sandwich” or “Socks of Mystery” grab anyone as a good game company name? Ning insists the name include “Ramen” or “Monkey”. “Ramen Monkey Games?” Sorry – don’t mind my textual rambling. Just brain-farting here.