The trilogy is complete!
The tale of two immortal brothers working in a Canadian tavern has reached its conclusion. From their battles in the streets of Halifax against the Chaos demons, to their globe-trotting escapades against the Titans, “Destroyers of the Universe” takes Jesse and Nigel several steps further into the Great Beyond, on one last trek to get everything back to normal. The Rapture, the Angel of Death, the forces of Hell – even dinosaurs – will hinder their quest across the nine afterlives to find God and reunite their family.
You can purchase “Destroyers of the Universe” on Kindle, along with the other books in the series:
On a special note, I want to thank everyone who’s been supporting my writing. It’s been an arduous journey finishing my own trilogy, with a lot more rewrites and grammar-checks than I’m accustomed to. In fact, there’s probably enough deleted chapters to fill a whole other novel (i.e. an early version of the second book had half the story center around Queen Cleopatra running an underground fight club). This book marks the final chapter in the series.
I’m moving onto a much bigger project in the near-future and will post about it as soon as it starts. Until then, a lot of my time has been spent doing overtime at work for Disney’s “Elena of Avalor” (I think they’re deliberately keeping me away from Ducktales for very good reasons). I also have a new adventure game project in the works which my schedule permits me to spend 10 minutes a day on. While I’ve mentioned it on and off on Twitter, there’s no official announcement here, but… why not?
Coming in the next twenty years from Box of Mystery: Do-Gooders.
More on that later when it starts being playable.
This one took a while, didn’t it?
My first book sequel is now available on Amazon (with a free promo running from June 4th to 5th, 2016). Returning to the city of Halifax, the story follows the half-angel, half demon brothers, Jesse and Nigel, as the old gods return to rule mankind and the city of Halifax becomes ground zero for an ancient war. Out of their element, the two dysfunctional brothers travel across the world and the divine realms in search of the one orchestrating these events. Along the way, they’ll confront their past, befriend old enemies, and battle some of mythology’s heaviest hitters.
This is second of a trilogy, and the third book will be released by summer’s end. Please, feel free to download, leave a review, and even go back and buy the first book if you missed it (these eBooks are literally the closest I have to a Patreon fund).
Thanks again for waiting. Third book coming really soon.
Almost a year ago, I decided to branch out to Unity3D for all my gamedev needs. What was meant to be a two-month experiment took about 6+ months to create a fully-voiced, three-room adventure game starring an Old Timey Detective in Old York City. And now the game’s first release is ready to go!
Play the game over here, for PC, Mac, and Linux!
Because this is the game’s first build and I don’t know what I’m doing in Unity, you may run into a bug or some concerns. I encourage you to leave a comment providing technical feedback on how I may improve future releases. I also want to thank you in advance for putting up with my horrible Boston and German accents. Thanks, and enjoy the game!
Is an update in order after months of silence?
I haven’t been able to apply much energy towards social media these past couple years in part to many things. Even preparing the wedding last May was a relatively simple task compared to all the anxiety following my job, the flooded home, our battles with the insurance companies and the ongoing renovations that forced my wife and I to change apartments seven times last year. It took so much out of me, I’ve long since abandoned karaoke, geek debates and blogging just to take time for myself whenever I can get it.
The good news is that this year, we found ourselves a nice new home. We got married, took time out for Paris, have frequent board game nights, and in a week’s time, I’m leaving Nerdcorps and starting at my new animation job at Icon Creative. While I knock on wood as I write this, I feel like my brain’s been spending 2015 slowly recovering from the trainwreck that was 2014. I feel like Uma Thurman in “Kill Bill” finally wiggling her big toe.
It’s not to say I have given up my ambitions, but I approach a lot of my projects at a much slower pace now for sanity’s sake, even at the cost of going dark for extended periods of time.
Marriage in May
Marriage-wise, Ning and I didn’t do anything too fancy, just a combination wedding/reception in an Italian restaurant with 40 friends and family members in attendance back in May. My aunts were kind enough to make a cake (pictured right) and set up treats and we even got a bilingual commissioner to translate for my Chinese in-laws.
Honeymoon in Paris
Honeymoon in Paris went well enough. We ticked off all the essential must-sees, visited the countryside, and had lots of croissants. I also learned that, despite being bilingual, my French still sucks enough that no one in France wants to hear it.
Novels in Progress
My sequels to “Ancients’ Royale” were meant to come out over the course of last year, but I found the problem with releasing books is waiting for the editors who don’t have time to read them. So for a year and a half, I’ve had two nearly-finished books sitting in Google Docs waiting for proofreads. I’m tempted to release both as-is and suck up any criticism over my grammar.
New Game in the Works
Life might be a little easier if I stuck to AGS for all my game design needs (Wadjet Eye Games gets along with it great, so why not?), but part of me just REALLY wants to learn Unity so that I can get all those extra perks that come with 3D animation (camera angles, higher frame rate, choice of hats, etc.) I’ve been prototyping a small game since the summer to learn Unity for demo purposes. With luck, my three room game “Chester Cornfield: Old Timey Detective” could be out later this year (or halfway next year at this rate), and if public interest allows, could be expanded into a full-sized commercial game. Which then begs the question…
Do I need a new company name?
Something that’s been bugging this past while is the future of “Box of Mystery”. To me, I feel my personal brand hit its stride with the “Ducktalez 7” finale and SQInc’s “secret” ending. To work on commercial games like Cornfield requires either a new brand name or a complete overhaul of the site, which I’m not too keen on. Does “Mystery Sandwich” or “Socks of Mystery” grab anyone as a good game company name? Ning insists the name include “Ramen” or “Monkey”. “Ramen Monkey Games?” Sorry – don’t mind my textual rambling. Just brain-farting here.
A group of us teamed up to make a game for 2015’s AdventureJam. It’s a comedy about a girl retracing her steps through a series of bizarre fantasy worlds in search of a few things she dropped. The development team consists of myself (as lead animator and background artist) with fellow adventurers and developers including Jess Morrisette, Gareth Millward, and Troels Pleimert (concept and design), Natalie Juhasz (art), and SQInc co-developers, Akril (programming, art) and Frederik Olsen (music).
It’s free-to-play, so come check it out at GameJolt and leave a review! Hopefully, we can do a special edition soon…
Here’s some work I did for our upcoming Slugterra movie, “Slug Fu Showdown”. I’m especially proud of this one because making a turtle eat pants is one of those things I can’t wait to put on a resume.
It’s been quiet on this front for a while, so here’s some artwork I’ve been developing for my next book!
UPDATE: Also made a new cover for the last one as well!
Sorry for the extended silence, everyone. Thanks to work, life, and my new-found appreciation for napping, it’s been hard to keep up with my blog and I really wanted to provide some updates on future projects.
For starters… I’m getting married! I know this seems out-of-left-field since I rarely blog about my personal life these days, but for anyone following my Facebook, you were probably well aware that the last year of my life featured a lot of pictures of myself and a special someone being that disgustingly cute couple so many people love to hate. Sorry, folks, I’m a hopeless romantic. She’s a wonderful woman, sings like an angel, cooks like a pro, and was patient enough to let me stay up until three in the morning every night working on “Ducktalez 7”. And when that was done, she kept encouraging me to make another, so I’m 99 + 1% sure she’s a keeper.
“Ducktalez 7” opened well, got a lot of positive reviews, and then the buzz died down. A lot of people have been asking if this is going to be my final episode and quite honestly… I want to say yes. It’s been a ride, and I really wanted to make thirteen of these in total, but this might have to be where I cut the line and set it free. My voice has been giving out and constantly rerecording the voices for this episode was one of the hardest things I ever had to do. It would be nice to revisit this series every decade with a couple new episodes, but if that ever happens, expect shorter stories. For now, I’m almost inclined to retire the “Box of Mystery” brand on this episode so I can move on to original work.
Speaking of original work, a lot of this year will be devoted to writing. Since I already spend eight hours a day animating at work, I’ve been burning out a lot more frequently at home. Writing is more relaxing, so I’m going to continue my “Ancients’ Royale” series with two more installments. I also want to get some design documents together for a few games ideas I have and see if any are worthy of a Kickstarter. I really want to get a team together for my next project, so when the time comes, I want to make sure I know what we’re all getting ourselves into. I don’t know what that project will be yet, but something in the vein of “Final Fantasy” wouldn’t be too far off.
Otherwise, the rest of this year will be renovations, wedding planning, and a few trips (including Vegas and China). I’ll keep you all posted on developments as they come. Thanks for sticking with me all these years! More to come.
(And I’ll post my Top Movies after I finished going over a few more of them. Too many good ones come out in December!)
Quick additional update: Sometime last year, I got to storyboard and animate my own solo “slug-isode” for Slugterra. The company just put it up on their channel, so watch and enjoy!